Whether students want to develop for AAA, mobile, or forge their own career path in indie development, our Game Development programs will teach the skills necessary to succeed in all areas of study including game design, programming, 3D modeling/texturing, concept art, UI/UX design, animation, rigging, visual effects, and emerging technologies like augmented reality and virtual reality.

Online Education

Get your game development education started from anywhere. Our interactive online courses and dynamic instructional videos make it easy to immerse yourself in our custom curriculum, receive one-on-one instruction, and leverage the support of your online community of peers. Join us today.

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Student Work

Our Faculty

David Goodwine

Executive Director, School of Game Development

David Goodwine is an Animation & Visual Effects graduate of Academy of Art University. He has been in the industry for 17 years, including 13 years in games. David has worked for companies such as Double Fusion, Eidos/Crystal Dynamics, Electronic Arts, and PDI/Dreamworks in the positions of studio creative director, senior producer, and art production manager. His credits include projects such as 25 to LifeLegacy of Kain: DefianceLord of the Rings: The Two TowersProject: Snowblind, Lord of the Rings: The Return of the King, and Tomb Raider: Legend.

David Graham

Director of Game Programming , School of Game Development

David “Rez” Graham is currently Director, Game Programming at the Academy of Art University’s School of Game Development. Most recently, he was the Lead Artificial Intelligence Programmer at Electronic Arts. He has worked in the gaming industry as an engineer since 2005 spending most of that time working on various kinds of AI, from platform enemy AI to full simulation games. Prior to working at EA, he was at PlayFirst, Slipgate Ironworks, and Planet Moon Studios. He is the co-author of Game Coding Complete, 4th Edition and regularly speaks at The Game Developers Conference as well as various colleges and high schools. Rez spends his free time performing improv and running tabletop RPGs.

Faculty Work Highlights

Careers in Game Development

3D Character Modeler

Bring characters to life as a 3D character modeler. You’ll build complex character models, organic meshes, and work across teams to rig, light, texture, and animate your creations.

3D Environment Modeler

As a 3D environment modeler, you’ll help develop levels, architecture, vehicles, objects, textures and materials for gameplay. Work with other teams to bring the story to life and create immersive worlds for interactive media.

Character Concept Artist

Design and create characters for interactive games as a character concept artist. Working with art directors and designers, you’ll imagine the visual look of interactive characters with contextual details to bring them to life.

Environment Concept Artist

As an environment concept artist for games, you’ll combine a playful imagination with a high degree of artistic skill. Concept and flush out all aspects of environmental design, from small props to full culture kits.

Game Designer

As a game designer, you’ll balance gameplay elements and in-game economy to keep games engaging. You will also improve systems, contribute to features, as well as participate in testing to create immersive worlds and evoke emotions.

UI/UX Designer

As a user interface/user experience designer, you’ll create the interfaces and mechanisms for a user to directly interact with a game. Use your knowledge of game features, design, motion graphics, and user paths to create an immersive experience.

Alumni Success

Who's Hiring Our Graduates?

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